Latest Posts

Building DedinMod: A Comprehensive Minecraft Fabric Mod

Deep dive into creating DedinMod - a feature-rich Fabric mod with 30+ custom blocks, entities, status effects, and game systems. Covering architecture patterns, data generation, mixins, teleportation networks, and performance optimization...

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Building an RPG Engine from Scratch

Deep dive into creating a traditional turn-based RPG engine in GameMaker Studio 2. Covering battle systems, party management, controller architecture, and the challenges of building a complete RPG framework...

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Swarm Defender: Godot Multiplayer and Advanced AI

Exploring Godot Engine 4.6 by building a multiplayer tower defense game with Steam integration. Featuring advanced enemy AI, pathfinding systems, state machines, and performance optimizations for handling 75+ NPCs...

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Creating 3D Horror in a 2D Engine

How I built a fully 3D multiplayer survival horror game in GameMaker Studio 2. Custom 3D rendering with SMF system, skeletal animations, dynamic lighting, shaders, and cooperative multiplayer mechanics...

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Thoughts on Python for Scripting

Exploring why Python remains my go-to language for quick scripts, automation tasks, and general tinkering. Comparing it briefly with alternatives...

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Revisiting Old Game Projects

Took a dive back into some game prototypes I built a while ago. It's interesting to see how my coding style has evolved and what ideas still hold potential...

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